Bitter Rivals is here, and there are a lot of things I like about this live event and patch.
First is the awesome Event PQ in Barrak Varr with Slayers and Choppers clashing head on, charging from the new barracades and locking weapons in battle. I was nice to fight along side the new classes and push the enemy back to their warcamp.
Next on the list is the graphic and effect improvements. Many spell effects have been introduces and upgrades. New game art has been added which makes some of the higher tiered gear look damn awesome, and some enviormental effects have been added.
Then theres the witch elves. Gone are they days when one they could drop you in 1.5 seconds. Now they require an element of group coordination to push them to their limits. I expect many of the witch elves who enjoyed their reign of terror to be upset, but this change was a long time coming.
Archmages on the other hand seem much to powerful and are almost impossiable to take down. I’ve heard many an Archmage boast about how they can survive 1 black orc, 1 maurder, and 1 witchelf of equal or higher level attacking at once, without much trouble. Currently their survivability is higher than a Runepriest which seems strange on account of their superior damage output.
Lastly is the Twisted Towers Scenerio. The ambience and art show signs of the warp at every twist and turn. My only gripe is the scenerio seems very haphazard and is hard to work out exactly what you have to do and how you can avoid the explosion once all the three capture points are taken by one side. All in all, I give this patch a big 8 out of 10 warpstones!
Heres a quick clip of my first run in the Twisted Tower

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